FORUM Development A Sneak Peak

A Sneak Peak

A Sneak Peak

Heres a sneak peak into the current progression of Citywars Savage!

I'll be explaining what's going on behind the scenes to bridge the gap between the community and the developers!

Recently, the creators of Citywars Savage attended an event, MIGS18, to shine light on their project and to gain the attention of potential partners to assist with collaborations and/or business appeals. This latest event has given a positive spin on the outlook of the future of this game! Many people from all around that attended were able to get a glimpse of the game during a demo held at our very own booth! With much feedback, the developers listened and are working around the clocks to give the game the community wants!

Newly added features and fixes to the project came in an abundance! Tweaks of the system's core gave a more responsive and positive look on the user interface, allowing title boxes and inventory screens to respond to the change in ratio on the window sizes. There were also many bug fixes within our base editing feature, for example, one we had would happened while maneuvering the layer selection screen, the player's camera would respond to the movement of the mouse. That was disorienting!

Another one of the many additions and changes that came was to our blueprints! You can now edit your NPC blueprints within the game. This will make it a lot easier for players who wish to edit their cities with ease, and not have to open their own internet browser to do so! That got tedious and annoying after a while. ;-)

Maps! I love exploring! There were a few new maps created! Still in development, you can expect a new location containing one of our older enemies, the cyclops! They were introduced when this project first took off, then were replaced by more monstrous foes, but they're making a comeback! You'll soon be able to explore their village and raid against them! Another map, the very original Citywars Savage map, will be returning as well! With a few modifications coming, the community suggested a more linear style, as the open world seemed out of place, but fear not, all areas are still going to be explorable from that map! We hope to push these out in a timely manner!

Citywars Savage may not be publicly released yet, but you can expect a Steam drop! That's right! Our very own Linkupdated has worked his magic to get us on Steam! And Darkirby3 has created the Steam page! You'll be able to see updates via Steam, and add us to your very own Wishlist! We also have 50 ALPHA keys for dedicated members to join us and begin this newly reformed community! 

What would you like to know more about in the future sneak peaks? Drop a comment below, and check out our Instagram for more future updates! @citywars_savage

Fun fact :
The main reason why we create our steam page was because Cyan internet is so slow that it take about 2 hours sending him the new game update. Now with steam it only take 5 min !

But seriously thanks Cyan for your help ! It's really appreciate. Event with the game at this early stage with all is bug and probleme you succeed to do amazing stuff.

You think his internet is bad??? Just be glad he isn't in Australia!!!!

@Love Well i understand why nobody want to instal good internet cable into a extreme environment like australia near deadly animal XD