In theorie npc can do everything that player can do in the game. That the goal we want to reach for our game but there is still some bug and uncompleted system that make this process hard and difficult sometime since its still in a early stage of development. It's not a job for everyone but it really fun once you start to understand how to do it.
Your goal will be to work with the map designer to provide them npc completing their project. Like creating guards protecting on certain area of the map. Or designing npc with quest leading the player into a certain direction of the map. You will also test the npc system at its core, debugging problem and creating report on how to improve the system.
Testing the npc system
Creating new npc
Creating new story line for map designer
Creating and improving enemy behavior
Reporting any incident/bug/trouble/optimisation found
Create and edit your own npc
Access to your own npc manager
Viewing other npc blueprint
Access to blueprint documentation
A complete formation on the blueprint system
Access to other example for demonstration